![]() Furthermore, sketches created by students with more sketching and design experience influence less experienced student designers. They were also about three times more likely to clear their canvas and start over if they found a sketch inspirational. Student designers were influenced by sketches that seem closer to completion, contain more details, and are carefully drawn. ![]() Peeking led students to report an intention to change their sketch 18% of the time in Study 1 and 17% of the time in Study 2. Study 2 took place in a large classroom, where 90 students, all with Peek enabled, completed different design tasks. Study 1 compares creativity measures with and without Peek between two groups of students, where self-reports reveal Peek increases satisfaction with their final sketch and better supports individual creativity. To assess if "Peek'' supports individual creativity through finding inspiration, students from a Human-Computer Interaction class sketched user interface design tasks in two studies. ![]() ![]() To recreate this behavior in a virtual environment, we developed Sketchy, a web-based drawing application where users sketch in virtual rooms and use the "Peek'' functionality to gain ideas from their peers' sketches in real-time. ![]() In-person user studies show that designers draw inspiration by looking at their peers' work while sketching. ![]()
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